![]() “We’re introducing new systems that interact with one another. “We’re not just introducing new systems,” lead designer Ed Beach says. ![]() You’ll encounter choice after choice, dilemma after tense dilemma, in your effort to explore, expand, and improve your own empire. That is, you won’t spend most of your turns just waiting for projects to complete-you’ll actively build your city districts, complete civic side quests, and plan a military strategy for cutting off key industrial points in your enemy’s territory. Judging by a recent game of Sid Meier's Civilization VI, he was onto something: empire building is as much about careful consideration as it is making crucial decisions, each and every chance you get.īy and large, Civ VI is a much more active game than any of its predecessors. ![]() ![]() Speak softly and carry a big stick, Teddy Roosevelt said.
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